![]() Poison Upgrade 2: Poison Damage: 100-120, Rage Required: +3 Poison Upgrade 1: Poison Damage: 40-60, Rage Required: +2 Getting the first few can be worth pursuing, especially really early in the game where its impact is greatest, but generally you're better off focusing on Sleem's other skills. The damage climbs slowly, even with it increasing the per upgrade value (Minimum goes up by 40+10 per tier, maximum is 30 above whatever the minimum is), and it's honestly too little. In the long term you'll probably basically forget Sleem has Poisonous Spit, to be honest, but at the beginning of the game it's very useful indeed.ĭamage Upgrade 1: Damage: 80-110, Rage Required: +1ĭamage Upgrade 2: Damage: 120-150, Rage Required: +1ĭamage Upgrade 3: Damage: 170-200, Rage Required: +2ĭamage Upgrade 4: Damage: 230-260, Rage Required: +2ĭamage Upgrade 5: Damage: 300-330, Rage Required: +3ĭamage Upgrade 6: Damage: 380-410, Rage Required: +3 If nothing else, the Attack reduction is a nice little thing to be inflicting. Which is particularly noteworthy early in the game, when Sleem may yet lack any non-Poison options for doing damage and you happen to be up against a battlegroup made entirely of units that normally can't be Poisoned. It's a terrible idea to target them with it because the damage will still be crippled, but they're not immune to the status effect outright. Still, 20% damage would be astoundingly useful at the end of the game.Īlso note that Poison Spit's Poisoning effect completely ignores Poison immunity on eg Royal Snakes. Admittedly, if Poison Spit's Poisoning were something like 20% damage, it would actually be far weaker at the beginning of the game. It's too bad Poison damage isn't percentile yet. Note that this Poisoning stacks with regular Poison damage. Hits a single target for Poison damage, and inflicts a unique Poisoned status. Unlike Zerock, he doesn't have an obviously lame skill to simply ignore and thus escape any actual meaningful long-term decision making. Like Zerock, Sleem has 45 levels of Rage skill boosting to dump into. Evil Shoal, in particular, can literally kill entire armies toward the beginning of the game, but in the long haul is a small contribution only worth noting because his other options are more flawed or, in the case of Poisonous Spit, weaker. Like Zerock, Sleem is primarily scaled to the early game, and tends to drop off in utility past that, only more dramatically so due to his quicker access to strong splash effects that in turn don't really scale well. Depending on how things go, it may prove more practical to get Sleem his food than to fight through Zerock's combat challenge as your first unlock. Your other early-game Spirit, unlocked by feeding him some poisonous troops.
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