![]() It also affects your starting hit points. StrengthĪccording to the description during character creation, Strength affects melee weapon damage and carry-weight. So to quote Phineas Welles: Let’s get started. ![]() One special case hinted at before is your Intelligence attribute, but we will discuss that when we get to that attribute. Another thing is that if the attributes are high enough (or in one notable case, low enough), they can appear as options in conversation similar to your other dialogue skills. Like most RPGs the values you give these attributes are permanent and can not be changed when you gain a level. In this article we’re going to cover which attributes affect which skills, and which attributes you should focus on depending on which skills you are planning to use.Īn example character sheet, completed during character creation.Ī few things to keep in mind. For example, a high Charm attribute gives a bonus to most Dialog skills, so keep this in mind. When you hover over each skill during character creation, it will show a list of skills that are affected by this attribute. And In Personality we have Charm and Temperament. In Mind we have Intelligence and Perception. In the Body group we have Strength and Dexterity. Looking at those three headings the attributes might seem obvious, but let’s just go through them quickly so we’re all on the same page. The Outer Worlds has six attributes separated into three pairs under the headings Body, Mind and Personality. Instead we will look at what your starting abilities are based on and something that is, along with the skill system, a foundational part of any RPG: The attribute system. This is not what we will be discussing today. In general, it's easy to avoid penalties in PoE and often you may not even want to dump stats below 10, because you might just not want the penalties, but if one wants to, Dex is definitely something you can just throw out the window completely as a Tank.The Outer Worlds has, like most RPG’s before it, a skill system to which you assign skill points every time you level up. So I guess that means offenisive characters are going to need to pump the hell of out of Dex for action speed, while tanks are going to have moderate Dex. The more you attack the more you gain from the boost in attack speed. The less armor you have, the more often you attack. So DEX is good only if you don't wear heavy armour? So a monk might have lots of DEX but not a fighter? (or wait, do monks wear armour in this game?)Īnyone can wear armor and yes, DEX's value is directly tied to whether or not you're using armor. hell, don't even need deflection after you use 18+ con I think Con is just the worst attribute overall. There are a few enemies that get through deflection/DR more frequently that extra stam helps with, but I just use beetle shell on those fights or some extra healing. Deflection and DR are the main source of mitigation anyway. I have used low con tank builds with success, they work fine you just have to rest slightly more frequently as the tank's health wears down. The only value it has it that it grants a deflection bonus and a will bonus. The concentration bonus is basically meaningless and Obsidian really needs to buff the concentration bonus by +1. ![]() Most classes take advantage of either it's AoE effect or it's ability duration boost. INT: It's pretty dang good, and nearly every build should use it. The deflection bonus it has can also be useful for tanks as deflection is the most important defense stat. PER: Perception right now is a little under-powered it can be useful against enemies with slow attacks (since interrupting a slow but powerful attack is helpful), but it needs a minor buff. Also, DEX also increases how quickly you'll drink potions and what-not so it has defensive value as well as offensive value. If you're not using armor than your recovery time between attacks is very low and the value of DEX is high as you'll be attacking more often. A must for any tank build.ĭEX: The value of DEX changes depending on what kind of build you're using. Not much to say here.ĬON: Useful mostly for classes with high health and endurance since it raises by percent rather than integer. MIG: Useful for any build focusing on DPS.
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